Designed for  
Games Developers, Distance Training, E-Learning, and Web Bloggers!
or for anyone with a need for live cyber assistant
to lend that personal touch that increases the user experience.
  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
To see this video, you need to upgrade your Flash Player


FireFly Studios sign two more SDK deals with Lifemode Interactive


London, October 17th, 2005 – Top UK games developer FireFly Studios has signed two more SDK deals with Lifemode Interactive, to use their highly sophisticated facial animation tool: LifeStudio:HEAD.

FireFly Studios will be using Lifemode’s unique innovative real-time facial animation package LIFESTUDIO:HEAD SDK in 2 new games, the titles yet to be announced. The new deals continue the successful cooperation between Lifemode Interactive and FireFly Studios for the UK market.

The first project FireFly Studios used LIFESTUDIO:HEAD technology was in their ground-breaking strategy game “Stronghold 2” published by 2K Games, a publishing label of Take2 Interactive, released in April 2005. Stronghold 2 sold very well over the summer months and regularly stayed in the UK PC charts. Fans of FireFly’s Stronghold series were pleased with the realistic character facial animation and eagerly await news on anymore strategy games by the company.

Lifemode’s LIFESTUDIO:HEAD® has revolutionized facial animation markets with its high performance, reliability and proven technology. The multi-platform SDK is a unique high-end software tool for creating innovative heads, and contains a comprehensive package of features and character libraries that supports Windows®, “PlayStation®2” and Xbox® platforms. LIFESTUDIO:HEAD also supports 3ds Max and Maya plug-ins. The technology allows game developers and 3D artists to create cutting edge sequences in games that combines automated lip-synch with nonlinear facial animation in real-time.

Lifemode also recently returned from a successful tour in the US as well as exhibiting at the Siggraph 2005 expo. “We enjoyed meeting many top Studios in California and were delighted with the response to our demonstrations”, said Natalie Polikarpova, Sales Director for Lifemode Interactive.

For more information regarding LifeStudio:HEAD facial animation technology, please contact or visit Lifemode’s website

Back to the news list

Home   |   Products   |   Applications   |   Purchase   |   Download   |   Support   |   News   |   Company   |   Partners   |   Customers
Copyright © Lifemode Interactive, 2012. All Rights Reserved.