Lifemode Interactive announces that a Russian based game developer Gaijin Entertainment has chosen to use its innovative real-time facial animation technology solution LIFESTUDIO:HEAD SDK.
LIFESTUDIO:HEAD SDK allows programmers to create next generation games that combine automated lip-synch with ultra-realistic nonlinear facial animation in real-time. Due to its sophisticated technology it is possible to overlay lip-synch with different emotions depending on AI commands in the game run-time, exchange animations between different head models, use semi-transparent and dynamic textures, and automatically change level of details of models.
Gaijin Entertainment plans to implement LIFESTUDIO:HEAD SDK in a new game Bumer (Gangsta Ride http://eng.gaijin.ru/games/boomer.htm) developed by the company. The game is based on Dagor Engine, an own development of Gaijin Entertainment. An excellent combination of the two cutting edge technologies should result in an important time saving for development and creation of the game with an exceptional level of realism and interactivity.
‘After everybody has seen Half-Life2 by Valve, it becomes obvious that the industry’s future is in the individualization of both major and minor characters and making the game environment more lively. Facial animation technology is the first and very important step on the road to it. It was quite easy for us. We only had to choose the best of the offered solutions’, said Anton Yudintsev, Gaijin Entertainment’s CEO.
Gaijin Entertainment http://eng.gaijin.ru (founded in 2001) creates multiplatform games and develops its own Dagor Engine that is licensed by other Russian developers. The Gaijin’s logo is a snail and by strong conviction of company’s founders snails are sacred animals that can’t be eaten and have abilities to see fourth dimension. The company doesn"t only develop games and middleware but also explores new promising technologies that ensure its actuality in the fast changing IT market.