Designed for  
Games Developers, Distance Training, E-Learning, and Web Bloggers!
or for anyone with a need for live cyber assistant
to lend that personal touch that increases the user experience.
  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
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Lifemode Interactive shows off Lifestudio:HEAD technology in Stronghold 2 at ECTS

31.08.2004  The much-anticipated new game being published by Global Star Software, a publishing label of Take-Two Interactive Software, in early 2005 is going to cause a storm in the facial animation world. The castle-sim and siege-warfare RTS game Stronghold 2 will bring the series to life in glorious 3D. A new powerful 3D engine can render tens of thousands of animated characters on-screen simultaneously and the animation is fantastically mind blowing!

FireFly Studios, who signed an SDK deal with Lifemode last year, have been very impressed with all of the LifeStudio:HEAD functions. “Their software is just so outstandingly good and we have been very pleased with our end results”, said their managing director Simon Bradbury. Eva Rukhina from Lifemode further explained; “We are very impressed with Stronghold 2 animation demonstrating just exactly what our software is capable of!”

Other recent game projects that have used Lifemode’s real-time character animation package include Russia’s best strategy game of 2003 JoWood/Nival’s “Silent Storm”, and one other major developer in the UK under wraps.

Lifemode welcomes all visitors to their booth 2260 to preview LifeStudio:HEAD 2.6 and sample their incredible facial animation technology. Join Eva, Natalie, Yuri, Steve and Mike on the stand.

For information regarding the ECTS, visit

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