LIFESTUDIO:HEAD®
Designed for  
Games Developers, Distance Training, E-Learning, and Web Bloggers!
or for anyone with a need for live cyber assistant
to lend that personal touch that increases the user experience.
  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
PARTNERS
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EVENTS
LIFEMODE GAMES

Lifemode Interactive completes SDK deal with Engineering & Computer Simulations in USA

18.02.2005  LIFESTUDIO:HEAD 2.6 is a real-time technology with a comprehensive SDK that can be easily integrated with various applications including 3D game engines, multimedia products, animation movies, TV graphics, business presentations, interactive help systems, educational programmes and an assortment of character-based web projects.  
 
LIFESTUDIO:HEAD 2.6 is also available as a box product and comes in three versions: Editor, an Artist, or a Pro package.  The software includes a comprehensive library of character templates and tools for easy modeling, realistic texturing, automated lip-synch, and many other facial animation features, which also supports export-import plug-ins with 3ds Max and Maya packages.
 
Lifemode Interactive will also be participating at GDC between 7th-11th March in San Francisco to show the latest demo version of LIFESTUDIO:HEAD technology which allows developers to create cutting edge games, that combine automated lip-synch with non-linear facial animation in real-time.
 
Lifemode"s Marketing & Sales manager Natalie Polikarpova said, "The Lifemode team will be happy to meet all artists and game developers at GDC to demonstrate the LIFESTUDIO:HEAD technology.  If you would like to arrange a demo time, please contact sales@lifemi.com for an appointment". 
 
For information regarding GDC, visit www.gdconf.com

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