LIFESTUDIO:HEAD®
Designed for  
Games Developers, Distance Training, E-Learning, and Web Bloggers!
or for anyone with a need for live cyber assistant
to lend that personal touch that increases the user experience.
  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
PARTNERS
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EVENTS
LIFEMODE GAMES

Lifemode Interactive will preview their multi-platform 3D facial animation SDK solution at next week’s GDC in San Francisco, where they will show their new LifeStudio:HEAD technology for multi-platform game developers

01.03.2005  The long awaited LifeStudio:HEAD® SDK now supports "PlayStation®2", Xbox® and Windows® PC.  The new multi-platform solutions will allow all game developers and 3D artists to create cutting edge facial animation for "PlayStation®2" and Xbox games.
 
Lifemode’s Director of Production Alex Sychev said, “This is a really important development for facial animation artists.? In the past year we have been working in conjunction with several top studios in the UK to develop a combined facial animation and lip-synching tool for developers to create very believable characters in "PlayStation®2" game titles and the Xbox® video game system from Microsoft.? Our multi-platform tectechnology will now be available to over 90% of the video games market”.
 
LIFESTUDIO:HEAD 2.6 SDK is a real-time non-linear technology that include a comprehensive library of character templates and tools for easy modeling, realistic texturing, automated lip-synch, and many other facial animation features, and also supports export-import plug-ins with 3ds Max and Maya packages.
 
At GDC, Lifemode will demonstrate their multi-platform SDK solutions ahead of the launch date in April and anyone wishing to see it should contact Natalie Polikarpova at Natalie@lifemi.com.

GDC opens its doors from 9th-11th March, for information please visit www.gdconf.com

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