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  • Stand alone or integrated into max & Maya
  • Fully constructed but modifiable muscle masks included
  • Real Time lip-synching via .WAV
  • Based on Manipulative Phonic structures
  • Human or fantasy head choices
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Lifemode Interactive launches multi-platform SDK for worldwide sales

04.04.2005  April 4th, 2005- Lifemode Interactive will launch their multi-platform facial animation SDK solutions for worldwide sales.
LifeStudio:HEAD® SDK now supports Windows®, “PlayStation®2” and Xbox® platforms allows game developers and 3D artists to create cutting edge sequences in games, that combines automated lip-synch with nonlinear facial animation in real-time.

LifeStudio:HEAD® was first conceived in 2000 and since then has revolutionized facial animation markets with  its high performance, reliability and proven technology.  The multi-platform SDK is a unique and high-end software tool kit for creating innovative heads and contains a comprehensive package of features and character libraries. The development of this software has been made under tools and middleware license agreement with Sony Computer Entertainment Inc. and fully supported by the Xbox® video game system from Microsoft.

Lifemode’s CTO Alex Galkin said, “Now with LifeStudio:Head multi-platform SDK, game developers can really stretch the boundaries of their abilities and techniques creating extremely realistic life-like characters.  The multi-platform SDK provides game developers exceptionally flexible opportunities for creating games where the amazingly realistic behavior of the characters is a top priority”.

LifeStudio:HEAD allows 3D artists to create characters that can grow older or younger, change their look and shape (for example, they can mutate) and so on. Due to a very exact and accurate lip-synch technology, the characters are free to speak any languages, whereas the speech animation can be easily blended with other facial animations. LifeStudio:HEAD provides a spectacularly wide set of emotions which can be easily handled by AI by means of calling LSHEAD API in real time. What is more important is the possibility of emotions exchange between the characters, the use of dynamic textures and the change of LOD models in the course of the game.
Recently at GDC, Lifemode showed off their multi-platform solution to several top studios and received a tremendous response from all those who saw it.  

LifeStudio:Head multi-platform SDK will be available in various licensing formats to suit each studio’s games project and all sales enquires should be emailed to Natalie Polikarpova

”LifeStudio:HEAD” is a registered trademark of Lifemode Interactive Ltd.
"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
Xbox is a registered trademark of Microsoft Corporation in the United States and/or other countries.

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